Forum: 3D Modeling


Subject: Joining cubes and spheres/cylinders - have I done this sensibly?

3dcheapskate opened this issue on May 13, 2010 · 44 posts


3dcheapskate posted Thu, 13 May 2010 at 6:34 AM

A picture speaks a thousand words, so here are DS3 and P6 renders with crease/smoothing angles of 45 and 89 degrees - DS3 with 45 degs seems fine to me. P6 seems to have some flat grey faces.

You mention "neater ways" - any good links? Don't just leave me hanging here with that tantalising hint!

I started this model by *"Just shoving primitives together"*h - the crescent, sphere and teardrop on top are left that way since I reckoned (a) it was too much effort and (b) hey, nobody would notice up there!

I guess that if you know how to do things properly, then sloppy work is a matter of personal choice, not necessity!   ;o)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).