Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Thu, 13 May 2010 at 1:00 PM
Whats OT? :lol:
Well your muse will come back. Personally I do get posered out alot more lately.
The second one. Adding a second layer of poly's using the same vertices...... It does work in P6 pretty well. But not in P8. I looked at the example given by Staale, but it was not what I wanted. or rather was what I wanted partially. I could not find a way to get P8 to render one layer always in front of the other. But no worries Cage, this method I am using now works just fine, it's basically just a body suit without its own bones, it shares the original figures bones.
You know about using subgroups? You can have a piece of geometry included in say hip and controled by hip, but keeps its own group and material identity. That is the way I am doing this second skin thing. (this version)