Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Thu, 13 May 2010 at 2:08 PM
bagginsbill: Yes all the morphs would effect double the number of vertices, That was a big reason I wanted to weld it.
What you explain makes perfect sense. I mean why bother putting hair on the figure if it's not displaced? So then I can use the first idea. Thanks for that. This is a reason I really need to better understand materials and shaders. If I dont understand the way they work I make bad decisions.
Well then this uncomplicates the whole business quite a bit. I was dreading the JCM's because I only gave myself .00002 clearance between layers.
Cheers.