Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Thu, 13 May 2010 at 7:11 PM
With just a little displacement it pulls the second skin right out. This is the welded skin. Of course you have to use displacement in your render settings as well. But I'm happy with it. It covers the entire body. With the welded skin it actually only has the same number of vertices as without the skin so it will save lots on the morphs. And I'm not sure but maybe on the figure movement in the scene, depends on how Poser does its calculations, if by vertice then it will save alot.
rendered in Poser pro 2010 and no mixed up materials.