It's the areas highlighted in red on the new image attached to this post which don't look right to me in Poser. Maybe it's not the model at all, but something to do with the lighting? I used the default lighting setups in both DS3 (1 light) and P6 (3 lights) - maybe I need to go away and experiment a bit?
The sharp edges (marked in green on the new image here) aren't my major concern, but I appreciate the comments:
- I can see how adding a bevel would improve the appearance, make it look more natural - might try that.
- I've set "creaseAngle 45" in the .pp2. Agreed, the DS/Poser end user can play around with the crease/smoothing parameters, but it looks more professional if the default settings work. (I noticed that DS3 seems to set smoothing angle to 89.9 degrees, ignoring the creaseAngle in the .pp2?)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).