3dcheapskate opened this issue on May 13, 2010 · 44 posts
ShawnDriscoll posted Fri, 14 May 2010 at 12:07 AM
Quote - "Check your normals" - sound advice! I got caught by that one very early on, so I now usually recalculate normals before saving my work / exporting my .obj. Having said that, those problem faces on the Poser render could be inverted normals - I'll feel rather foolish if that's the case, better go and check!
What does the shading look like for those areas if you remove the image texture from the object? Could be a mapping problem. Or even duplicate polygons on top of each other (rare though).