Forum: 3D Modeling


Subject: Joining cubes and spheres/cylinders - have I done this sensibly?

3dcheapskate opened this issue on May 13, 2010 ยท 44 posts


3dcheapskate posted Fri, 14 May 2010 at 5:09 AM

The penny drops! Poser doesn't like sharp edges.

You mention splitting the edges as an alternative to using a bevel. I'm not sure of the terminology, but are you talking about material groups here? I haven't really got my head round those yet. I use Blender for the modelling and UV mapping, although I still load the .obj file into UV Mapper (free version) just to export the texture template!? Go figure!

I'd already come across the long, thin triangles problem (there's a few still in this model where the square plinth changes to the rounded, stepped affair), and I guess that was part of the reason for this particular post.
I was also vaguely aware of an N-gons issue - I've only used quads and triangles in my practice models because I vaguely recalled some warning about faces with 5+ sides.
The concave N-gon issue - that applies to concave quads as well, doesn't it?

Thanks for the offer - I'd be more than happy for you to give the model a once-over. What's the best way? Send a file to the contact address on your website. Which file? I think Blender can export most formats, or would just the .obj be enough?

It's been a long time since that first post , but I have been making slow but steady progress! Hopefully, one day I'll get back to the clothing - I just realised I had far, far too much to learn!


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).