ttheterr opened this issue on May 13, 2010 · 28 posts
ttheterr posted Fri, 14 May 2010 at 1:45 PM
Quote - Hi,
No I haven't tried animating but I don't see any reason why it wouldn't work. The V4 above is properly welded so it bends without splitting at the seams. I found clothes and hair can be more difficult to reduce while keeping an acceptable result, but I guess if things are moving around in an animation it might be less noticable than in a still.
I took a look at the DAZ decimator and it looks good. Since I already have Balancer I wouldn't buy another mesh reduction program unless it had major advantages. I see DAZ are offering a bundle with a program to reduce texture resolution. That raises a good point, that there is little value in reducing a figure mesh if you are going to use a high resolution texture on it. For animations I think thet would be even more relevant.
The rigging is in the CR2 file. So long as the resulting reduced mesh has the same group names it will basically work. What I did for the above figure was reduced V4 in Balancer, save the resulting .obj file as V4lores.obj, in the geometries directory. Then take the DAZ V4 Cr2 and modify it to point to my new V4lores.obj file instead of the original .obj file. This now works as a figure, although as noted above the morphs no longer work ( but magnets will still work ).
Yes, a good point indeed. Low res models with high rez maps could cause a bit of a hassle... which is why I thought this was a good tool to begin with... the tool you suggested seemed pretty cool but the texturing thing was also a concern... and a pretty big one.
I checked out the one you suggested and it seems interesting - maybe worth the $26 to check it out. Thanks. :)