joezabel opened this issue on May 16, 2010 · 3 posts
haloedrain posted Sun, 16 May 2010 at 11:54 AM
#2 was new to me, I generally model in "solid" rather than shaded mode. Hiding bits of a mesh is definitely handy for getting stuff out of the way and freeing up memory if your mesh is getting a little too huge. If you're not using vertex groups for something else yet, you can use them for things you frequently find yourself hiding.