basicwiz opened this issue on Apr 21, 2010 · 201 posts
TrekkieGrrrl posted Tue, 18 May 2010 at 7:24 PM
Hm. Ran into some weird problems here
First of all, I'm totally THRILLED at the "separate hem making" method (for lack of better words. I always thought it was impossible to get this kind of hems on dynamic clothes - mostly because my welding always FAILZ! but since it doesn't even NEED to be welded.. Well that's one major problem solved.
So I set out to make a tank top for the shorts, might as well do a set :) And it works.. sorta. The hems mostly stay in place (there's a little weirdness/pokethru) in some places but it's generally ok.
But I can't for the life of me make that top NOT scrunch up in the most annoying way around where it meets the shorts. Perhaps it's because the shorts uses a displacement map? I set dynamic friction to 0 on the shirt (and the normal friction as well) but it still buckles in a not very natural way.
And then there's these weid artifacts on the render. It MAY be related to the shader (a thing I made with the matmatic loom) but I'm not sure. It is the actual polygons from the top that shines through. I triangulated it in UVMapper btw because it scrunched up even worse before that.
Does anybody know what causes those artifacts? And has anyone figured out settings for various types of cloth, like denim, satin, silk, wool or leather? As it is I'm turning dials in the dark because I don't know what which one does. And should I dial them higher or lower for instance...
I've loved the cloth room ever since Poser 5, but it's severely lacking some good documentation on the dials!
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