Adom opened this issue on May 19, 2010 · 8 posts
markschum posted Wed, 19 May 2010 at 12:08 PM
I think I would start by looking at the origin for the foot actor. That sould let you get close to the position by applying the calculated offset to the BODY actor.
I would the look at orientation and see if that gives me anything useable. Thats an actor property also.
The only other way I know of is to start at the hip and calculate out the rotations of each body part and its length.