bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
RobynsVeil posted Fri, 21 May 2010 at 3:42 AM
Quote - I know. Its a no win situation LOL. I opted for going with the 'this is how i rendered these promos' explanation instead of including 400 mat versions.
Also BB - I noticed that if you plug your standard VSS into Normal Diffuse instead of Alt_Diffuse it kills the GC network.
I'm sure its written somewhere - but why use the Alt_diffuse node instead of normal ??
Ummm, let's see if I learned my lessons properly...
Because Alt_Diffuse accepts and processes only shader information.
Diffuse_Color does calculations on what gets plugged into that channel for each light in the scene. Essentially this, according to BB:
**The Diffuse node formula (roughly) is:
Diffuse_Color * Diffuse_Value * Cosine(alpha) * LightColor * LightIntensity
That is only for one light. When there are multiple lights, that is evaluated for each light and these are all added together.**
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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