inklaire opened this issue on May 23, 2010 · 242 posts
RobynsVeil posted Tue, 25 May 2010 at 9:00 AM
Have you considered corrected-sRGB, Esther? Darker colours and low lighting renders beautifully.
As far as believing what my eyes tell me, Wolf... things that look good on my monitor (reasonably new 5000:1 contrast ratio Flatron Wide LG) may look like poo on my business partner's monitor. That's comparing an image or colour or shader effect on two different monitors: one in Australia and one in Denmark. I look at the same image or effect on my laptop, and it looks different again.
So, to me, seeing isn't adequate evidence that something is right. I could show you images that look brilliant to me, but you'd find them flat and lifeless, or over-the-top saturated. I simply can't use that as a reliable measure anymore.
When I go into my galleries and see blown-out skin detail (yellow bloom) because of excessive lighting to compensate for incorrect colour processing, I now know it for what it is. I didn't, before. And I know how to avoid it. It's not about throwing more, less intense lights into the scene, which increases render time to over-nighters. I get quicker, better results with less lights.
I can't afford Poser Pro 2010, and even if someone gave me $250 for the sidegrade, I don't know that I would pay that kind of money for software GC (the only feature that even vaguely interests me), especially when new ideas are coming out about managing material renders.
It's not about bandwagons: it's about trying new things.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]