inklaire opened this issue on May 23, 2010 · 242 posts
kalrua posted Thu, 27 May 2010 at 11:19 AM
Hum
[http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
"For example, by convention, all JPEG files are precorrected for a gamma of 2.2."!!!!
:cursing:
In pp, cheked gamma correction =gamma correction of precorrected gamma texture= gamma error
Solution:not to save in jpeg format, using a format nondestructive and no gamma precorrected ex. png,. tif; hdr, and other
Or, use gamma inverse node in materials room
Sorry for my bad english
Ps:Jpeg=inadapted format for the 3d applications
](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html)