Tomsde opened this issue on May 21, 2010 · 138 posts
joequick posted Thu, 27 May 2010 at 8:48 PM
Versatility... and shoulders!
I came late to the Apollo dance. I started using the figure while M3 was still the dominant male figure and V4 was still fairly young. And M3's shoulder's were just inhuman and wrong. I think Daz recognized this, because David's shoulders were a huge improvement, but at the time I started using Apollo David also cost money. The Freak cost money. Luke cost money. The baby cost money. And to have a figure that was free at that point, with so much versatility, and human shoulders. It was just great.
Apollo is also from that old school train of thought where you've got a head texture and a body texture... And you don't break things into torsos and limbs giving people more seems to match.
Finally, enough can't be said about the textures that come with Apollo. Other textures have come out. But once you really start exploring what's included with the figure (and you take a look at theh quality of any third party textures besides the incredibly unique and well crafted Maqua), and you realize they kind of pale in comparison to the default Apollo textures.