Mangas opened this issue on May 24, 2010 ยท 7 posts
pauljs75 posted Fri, 28 May 2010 at 10:31 AM
If you have a 3D rendering program outside of PhotoShop, another alternative is to see if that program has texture baking. So you'd import your model into that, do a procedural texture that's close to what you want, then export/save the baked on texture. In some cases the baking can generate multiple channels at once, instead of having to figure each one out on its own.
Sometimes that baking feature is neat to use to make patterns on their own for non-3D apps. Just have a simple UV mapped plane...
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