Abraham opened this issue on Apr 19, 2010 · 29 posts
Abraham posted Sat, 29 May 2010 at 5:18 AM
Peggy, if the light looked okay with a gamma of 1 it will never be correct with a gamma of 2.2 unless you adjust the intensity.
Basically, especially when using quadratic lights, we have to crank up the light way behind what is actually "physically correct" to get enough light with a gamma of 1. So, as soon as you correct to 2.2 everything get lighter.
My suggestions:
I hope it will help you. The introduction of a linear work-flow in vue is a really great thing in my opinion, but the downside is, we now work with "legacy" presets and, with the exception of those using texture maps only, they all need to be updated to match the more physically accurate gamma of 2.2 now used.
Also, ddaydreams, is right, beware of the natural film response checkbox. It really tends to wash out renders (in fact, you even see that during the calculation phase for a radiosity render where the black part turn to gray