mach opened this issue on May 29, 2010 · 8 posts
IsaoShi posted Sat, 29 May 2010 at 11:28 AM
Texture filtering samples image map pixels adjacent to those being rendered. If the texture maps are not adequately overlapped at the seams, some blank pixels can be sampled, and this causes the visible seams.
DAZ Elite skin texture maps are like this. As Grappo2000 said, it's down to poor texture work.
Quote - What's IIRC?
If I Recall Correctly
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)