Forum: Poser - OFFICIAL


Subject: What's the big deal with gamma correction?

inklaire opened this issue on May 23, 2010 · 242 posts


Sentinelle posted Sat, 29 May 2010 at 6:01 PM

 

Quote - hawarren, my monitor is a Gateway XHD 30" LCD.  And I should mention that I'm a little disappointed in the GC in Poser Pro.  More than likely I'm doing something wrong, but so far, I can't solve the problem .  The results of GC using the node setup in Poser 8 versus using the one button GC in Poser Pro give me different results.  Everything seems to be setup properly, but I get a slightly redder tone and reduced specularity in Poser Pro.  I've tried it in PoserPro with the normal node setup and I've tried it with the GC nodes in place changing the 2.2 to 1.0.  Either way, I get the same exact results: a render that is not a duplicate of the render in Poser 8 with the Gamma Correction node setup.  Shouldn't it be?  If math is about precise measurements, then I'm left scratching my head, wondering if someone missed a decimal point when configuring Poser Pro.  Like I say, more than likely I'm missing something very simple, and hopefully I'll find the problem.  But as it stands right now, I'm lost for an explanation of why there should be any difference, however slight, in the renders.

Kirwyn, your monitor is really high-end.  I bet you have a lot of fun rendering 3D scenes on your 30-inch wide screen monitor.

I hope BB or someone from SM can explain why there should be a difference in the renders.  I do not have Poser Pro 2010 yet, and I've never been able to set up the shaders just right so that they would look good with render GC in Poser Pro.  I've been experimenting with BB's VSS PR3 AO skin shader and I'm quite happy with it.  What you're doing is way beyond my knowledge of how shader nodes work in the Material Room.