inklaire opened this issue on May 23, 2010 · 242 posts
hborre posted Sun, 30 May 2010 at 8:29 PM
Okay, P8 will require that material Gc be active and set to 2.2 (if using PC). Another user did notice a slight brightness in the eye whites and made an adjustment to a node value there. I need to revisit that shader group to determine which node needs to be changed.