3dcheapskate opened this issue on May 13, 2010 · 44 posts
MidnightCarnival posted Sun, 30 May 2010 at 11:28 PM
Forgive me because I'm completely novice and new but that looks like a huge frustration - especially having to get into making illustrations to demonstrate the problem.
With freeware programs like Sculptris and CB Model where everything can be easily molded and glued together are primitive-based modeling programs still practical?
I have a few freeware primitive based programs but hang onto them as more of a 'fun challenge' to learn. Starting off, I'm learning with the above-mentioned clay-style programs because it seems so much more quicker.
But once again, I'm pretty new, what advantages are there in toughing it out with the more complicated to use programs?