inklaire opened this issue on May 23, 2010 · 242 posts
bagginsbill posted Mon, 31 May 2010 at 9:39 PM
bopper,
A "white" ball is still affected by GC at the end, unless it entirely comes out exactly white, i.e. the final rendered pixel is equal to 1.
You seem to be making some point by informing us that it was a white ball.
If you were to change that to a 50% gray ball (in linear color space) but you also increased your light levels exactly in compensation to the decrease in reflectance (to twice what you're using now), the rendered ball would look the same. Is that clear or no?
Shaders are doing a lot more than spitting out the color you put on the ball.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)