Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


lesbentley posted Wed, 02 June 2010 at 7:52 AM

Quote - @lesbentley: It seems to me that with the move toward better support for full body morphs and ERC in general in recent Poser versions, the morph making argument is becoming less important. Since this still appears to be the most serious objection one could have from a user's perspective, I'd like to ask you what kind of workflow you had in mind. I do pretty much everything in Wings these days, and have for a long time, so I wouldn't know.

What kind of work flow do I have in mind? Say I want to make a morph to curl the toes (excluding the big toe). At the moment I could take a magnet, attach it to the one toe actor, position the zone and base, and make the morph. Then spawn or export it. If one Toe actor became  four toes with 3 joints each, I would need to spawn or export 12 times, not just once, to save the same shape. Then to apply the shape it would not be sufficient to import one obj file, I would need a delta injection with ERC so the morph could be applied to all 12 actors equally at the same time. No! Separate toes would defiantly be a hassle as far as morphing in Poser is concerned.

So from the above, you might think I am strongly against separate toe actors. I'm not! Not strongly. With individual toe joints, rigged well, with due care and attention paid to the joint parameters, there is no need for toe bending morphs. The only reason you would then morph the toes is for overall shape.

My suggestion that you leave the hierarchy as is, had a bigger element of "Why go the all the trouble of rigging 12 extra actors?"  behind it, rather than the thought "Extra toe joints are bad.".

I can see merit in extra joints, as well as problems, but leave you with this thought. The twist of the current one Toe actor is essentially broken, although it has been a known issue for quit a while now, there is no mention of fixing it in the next release, even though it affects the everyday use of Antonia, now that the tongue is fixed, the toe twist is the one major outstanding problem that I am aware of. Would it perhaps be a better use of time and resources to fix the existing toe twist, then move on to something else like face morphs, rather than creating 12 new potential problems? Perhaps it is now time to start consolidating what you already have, towards a final release, rather than branching out in new directions.