odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 02 June 2010 at 8:55 AM Online Now!
Quote - Perhaps it is now time to start consolidating what you already have, towards a final release, rather than branching out in new directions.
Fair enough! As you may have noticed, I've been in consolidating mode for quite some time now. I just don't work very fast.
Question like this help me understand things better: user preferences, my own decisions from way back... Sometimes they provide insights into the inner workings of Poser that I did not have before, because, let's face it, I'm just an amateur in this and some of you guys know way more than me. I thought before I finalized this rigging, I should at least ask and see if there were any strong arguments for separate toe actors. I didn't hear any, so obviously I will not change the rigging at this point.
Anyway, this has also helped me figure out how to actually go about making the toe morphs and JCMs. The idea of making a provisional rig as a crutch sounds pretty good, but in practice it's way too much work to sort out all those new groups and set up joint parameters. But I can simulate the process in Wings by just selecting the proper polygons and shifting and rotating them around. This probably sounds completely obvious, but I was a bit blinded by workflow for other JCMs and thought I'd have to use the bent, unmorphed toes as my starting points.
Oh, and sorry about that toe twist. I wasn't aware that you actually needed that for your poses. What do you use it for, I wonder?
PS: You should also take into consideration that I have a cold and possibly a fever, and might not be thinking too straight right now. :laugh:
-- I'm not mad at you, just Westphalian.