Forum: Poser - OFFICIAL


Subject: HOW TO...get a conforming sword to change hands.

quietrob opened this issue on Jun 02, 2010 · 10 posts


Fugazi1968 posted Wed, 02 June 2010 at 10:44 AM

Because it is a conforming figure, it is not as simple as moving it from one have to the other, as I'm sure you have found out.  Since it will be controlled by the figures underlying skeleton.

I suspect that the sword is controlled by the main hand bone (rHand off the top of my head), so the polygons in the sword would all belong to a group with the same name.  Thats how Poser related the bones to mesh.

I would fo through the following steps.

1 Move the sword to the other hand manually.
2 Export the sword to an obj file
3 Import the sword back into Poser, Open the group editor and add a new group with the correct hand name.  Click on Add all to transfer all polys to the new group.

  1. Go into the Setup Room and add the V4 Dev Foundation figure from your character library.  That contains all the basic bones for V4 (if it isnt V4 then the a blank CR2 for the figure you are using)
  2. If you named the Group correctly in the Sword, when you move back to the Pose room it will be conformed to the correct hand, and of course move with it.
  3. With the Sword Selected open the joint editor, for each joint movement (Bend, Twist, Side to Side) make sure the Inner Mat Sphere covers all the Polygons in the Sword.  If it doesn't the sword will distort when you pose for figure.

I think thats about it, except when you have done all that save it to your character library so you don't have to do it again.  You could also delete the bones that arent relevant to the sword in the Setup Room (just to be neat).

If anyone has anything I've missed please let me know :)

John.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D