uncle808us opened this issue on Jun 02, 2010 · 12 posts
ockham posted Wed, 02 June 2010 at 10:59 AM
If the texture and displacement are drawn to match, AND if the UV mapping is proper,
this method will work neatly. For most belts, the only thing you really see is a moving
texture anyway. (Imagine the fan belt on a car, where you see the label zooming past
repeatedly.)
The exception is when the belt has compartments or buckets like a
grain elevator "leg", in which case you'll need real physical motion.
The UVmapping is really the hard part. I found it best to model the belt as a nice
round cylinder, then map it as cylinder, then morph it into the long belt shape.
Or you could try Draw-A-Cord, now that it works for you... :)