Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


lesbentley posted Wed, 02 June 2010 at 4:36 PM

> Quote - Oh, and sorry about that toe twist. I wasn't aware that you actually needed that for your poses. What do you use it for, I wonder?

A little bit of toe twist can be handy when the figure is standing on the balls of her feet, with the heel off the floor (1 above). In those situations, a lot of twist may be needed in the foot to place the toes on the floor (2 above). Shifting a some of the twist from the foot to the toe can make a better looking pose, with less twist needed in the foot, though the result is not anatomically correct, it will look passable when the feet are not a major focus of attention (3 above).

Another reason to fix the twist is that I think many people will use stock poses from other figures as a starting point for some of their poses for Antonia. As many stock poses for other figures do contain a bit of toe twist, it obviously helps if Antonia can tolerate a bit of toe twist. Another option would be to force limits to zero on the twist, and use morphs to twist the toes (bottom image), this can look more realistic, and be more anatomically correct, but also has its drawbacks. One drawback is that a morph channel will not normally be included in a pz2, so that means editing it in by hand. Another problem is that morphs are not good at implementing rotations, as the vertices only move in straight lines, I think I just about get away with it in the example above, because the simulated rotation is fairly small, but a 90° toe curl or bend would almost certainly require at least two morphs each, and some ERC, before you got something that looked OK at both 45° and 90°. Hell, perhaps you should add a Toe2 actor!