Forum: Poser - OFFICIAL


Subject: Looking for pilots for reverse deformations morph loader

colorcurvature opened this issue on Apr 27, 2010 · 117 posts


Letterworks posted Fri, 04 June 2010 at 12:15 PM

Since I use Silo, which also imports groups as separate objects I've come up with a fairly simple work-around. I export the figure to be morphed as an object then load it into UVMapper pro (I assume the free version would also work). I export the UVs of the object. Then I select all and assign them to ONE group. I export the object under a new name. I load the new object into silo and make the changes I want, then export the file. I load the modified object into UVMapper pro and import the UVs I saved earlier which returns the groups to the object so it can be saved as a new object that can be used as the full-body morph.

I've had pretty good success with this method.

Oh and another "trick" is to use Objaction Scaler3c to Enlarge the object(s) to be worked on by about a factor of 10 (make a note so you can later reduce the object(s) to their original size) before working on them this lest to work better in most 3D programs which use soft select.

Oh and P.S. I'm also barely containing myself waiting for this to be released!!