Tomsde opened this issue on May 21, 2010 ยท 138 posts
carodan posted Fri, 04 June 2010 at 6:30 PM
:)
Textures - well, yes. Here's one of those creative Apollo moments. I ended up doing all kinds of Photoshop re-hashes and blends for various Apollo characters.
The most recent Old man used a blend of Quint for Apollo and Talus, selectively using certain elements from each and sometimes softening some parts of a map using another (being careful with the seams of course).
I think I started with the older Quint texture as a base but used Talus's face (a softened version I adjusted beforehand) to remove the beard. I did a lot of other stuff to those blends with the clone tool and healing brush to remove specular and areas of diffuse colour that didn't seem to work for me, and to even out the overall skin tones and details (I remember removing a lot of the Quint wrinkles and creases on the face that conflicted with my morph, and added in new creases using a custom displacement that wasn't so different from the freebie one I put up ages ago).
In short, I've customised what there is available to create new options. I take quite some time and care with this. I'm sure some of this could be done in the material room, but I find customising in Photoshop gives me utimate control.
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