inklaire opened this issue on May 23, 2010 · 242 posts
Sentinelle posted Sat, 05 June 2010 at 9:35 AM
Quote - Hum
[http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html"For example, by convention, all JPEG files are precorrected for a gamma of 2.2."!!!!
:cursing:
In pp, cheked gamma correction =gamma correction of precorrected gamma texture= gamma errorSolution:not to save in jpeg format, using a format nondestructive and no gamma precorrected ex. png,. tif; hdr, and other
Or, use gamma inverse node in materials roomSorry for my bad english
Ps:Jpeg=inadapted format for the 3d applications
](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html)
Kalrua, thanks muchly for the link. Gamma correction is explained very clearly in this article. I also love the witty title "The Importance of Being Linear". Oscar Wilde has always been my favorite playwright. I simply cannot resist laughing each time I read or watch his famous play "The Importance of Being Earnest".