Latexluv opened this issue on May 05, 2010 · 185 posts
Vestmann posted Mon, 07 June 2010 at 8:38 AM
Quote - Hi - on my way out of town for work, but popped in. The big dark area is the toon "line". Remember how I said this sucks; using EdgeBlend to detect edges detects anything that is pointing sufficiently away from the camera, including the distant part of the floor in a large room.
Ahh, so turning of lines on larger areas would be a good idea...? Do you have any 'quick1 suggestions for making 'paper print' toon shaders? I've read your artistic lens thread and I've tried to implement with the shader but no luck. I´ve also not had much luck with any of the 3D nodes. Any ideas?