DarksealStudios opened this issue on Jun 07, 2010 · 26 posts
kawecki posted Mon, 07 June 2010 at 11:58 PM
In the line "targetGeom PBMCC_01"
the name PBMCC_01 must exist in your figure, in DAZ characters it normally do exist unless they are old, but in other characters do not exist.
You must use the nanme of a channel that exist, if this name do not exist the morph will not load.
If this name exist the injected morph will replace the one that exist in the figure.
For example, in the classic P4 Nude Woman you have
actor head:1
{
channels
{
targetGeom RoundFace
{
name RoundFace
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.016176
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 1564
numbDeltas 3470
deltas
{
blah, blah, blah
}
}
}
Now you want to inject a new face and so you must do
actor head:1
{
channels
{
targetGeom RoundFace
{
name MyNewFace
initValue 0
hidden 0
forceLimits 4
min -100000
max 100000
trackingScale 0.016176
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes ....... new value
numbDeltas 3470
deltas
{
new blah, blah, blah
}
}
}
Injecting your new morph will destroy the original RoundFace morph and replace it with your new face.
As for the master dials
valueOpDeltaAdd
Figure 5
BODY:5
Smaller 1
deltaAddDelta 1.000000
The name "Snaller" also must exist as a name of the value Param channel in the BODY, and the story is the same as with the actors.
You can inject all morphs you want and to any body part with only one pz2 and if you want you can include materials and poses too. The only thing that you cannot do is inject something that already doesn't exist in your figure.
Stupidity also evolves!