colorcurvature opened this issue on Jun 07, 2010 · 27 posts
Cage posted Wed, 09 June 2010 at 3:00 PM
Quote - Yea, I thought with the zones, if the original mesh was welded, the effect of the joint would be "in harmony" ;-) an everything affected the same way.
I'm not sure what you mean, with this. Is there a special case you're working with, as an example? I was addressing your earlier question rather abstractly....
Quote - Also, I have trouble telling the poser support what my problem is.
I assume, the "default" way is to have a morph that has identical values for welded verts, and the shading errors that seem to occur in extreme poses are, well, bad luck. But they seem to not want to tell me a clear statement.
I doubt this counts as a bug, but as long-standing normal behavior for Poser, which just happens to be a bit screwy. :lol: My experience when reporting such things to Smith Micro is that Customer Support doesn't necessarily seem receptive, but they will pass the information on to the development team (or so they tell me) if you can explain why there's a problem, how to recreate it, and what the benefits of fixing it might be. Whether the programming team will actually address something like this, which may go back to the earliest core code of Poser, is uncertain. But it's worth a try! :laugh:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.