Latexluv opened this issue on Jun 04, 2010 ยท 182 posts
bagginsbill posted Wed, 09 June 2010 at 11:18 PM
Quote - > Quote - So far all I did was black cloth. To support colors, turn on the Diffuse_Value and hook it up to the Anisotropic node with a subtract node, to maintain the principle of Conservation of Energy.
Dumb question:
Anisotropic out -> Subtract(1,1) -> Diffuse_Color is CoE, right?
[Q] Why Math_Function Subtract() and not Color_Math Subtract? Is Specular info numeric only?
You've found one of my cheats.
I really am not interested in the specular color - just its luminance. And truthfully, this is not a perfect implementation of CoE. What I really need is the raw specular reflectance calculated inside that node, not its final color that comes out. But there's no node that will do that. So I make the best of a bad situation.
As has been brought up many times before, if I could get at the Poser source code, I could fix the material system quite a bit.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)