DarksealStudios opened this issue on Jun 07, 2010 ยท 26 posts
lesbentley posted Thu, 10 June 2010 at 11:31 AM
Quote - So I figured out how to add channels one by one in poser file editor........ Is there any way to speed up the process not to have to add them one by one for each body part??? THis will take forever!!
Every actor has a part that reads:
channels
{
If you have a text editor that can do a multiple line search and replace (I use the free EditPad Lite), you can make use of this fact to add PBMCC_## channels to every actor. Use... channels {
...as the search string. Then, as the replace string, use: channels { targetGeom PBMCC_01 { name - initValue 0 hidden 1 forceLimits 1 min -10000 max 10000 trackingScale 0.02 keys { static 0 k 0 0 } interpStyleLocked 0 indexes 0 numbDeltas 0 deltas { } blendType 0 } targetGeom PBMCC_02 { name - initValue 0 hidden 1 forceLimits 1 min -10000 max 10000 trackingScale 0.02 keys { static 0 k 0 0 } interpStyleLocked 0 indexes 0 numbDeltas 0 deltas { } blendType 0 }
I have only added two channels in the example, but you can add as many as you like. Next go to the BODY actor and replace every instance of the string "targetGeom" in that actor, with "valueParm", this gives you the master FBM channels. If your figure has channel groups defined, the new channels will have been placed above the grouping information. As the final step, load the cr2 into poser and re-save it to the palette, this will put the 'groups' in the correct place above the new channels.