Forum: 3D Modeling


Subject: Base Meshes for sculpting Applications.

Teyon opened this issue on Jun 10, 2010 · 12 posts


Teyon posted Thu, 10 June 2010 at 6:24 PM

Always happy to help out. Yeah, that site needs some TLC. Maybe I'll start working on it today?

For those of you using Sculptris, be sure to hit cancel on import of the meshes. They're UVMapped and if you hit OK, it will automatically take you to the paint app. 

Also, Head 2.OBJ, subdivides a little oddly the second or third subdivision in for me when using Sculptris. Not sure why. It's nothing that the smooth tool can't fix but it's odd that it happens at all.