trac opened this issue on Jun 13, 2010 · 15 posts
hborre posted Sun, 13 June 2010 at 7:03 PM
Let's clarify morphing. The exporting process of any particular body or prop part involves preparing it for morph targeting. Once you import it into a 3rd party program and modify the mesh structure without disrupting vertices, you load your object as a morph target.
I have used Argile with good results and with a minimum of fuss. Have never worried about rescaling and never encountered verts disruption.
Or you could use Poser's native morphing tool. It has improved significantly in PoserPro 2010.