xantor opened this issue on Jun 14, 2010 · 26 posts
lesbentley posted Tue, 15 June 2010 at 1:36 AM
Quote - Lesbentley, the internal names are not the same as the bone names.
Then I need to know what you mean by "bone names". What you showed in your last post is a joint parameter (JP) channel, the channel type is "jointX", and the channel name is "bone_9_jointx". The "bone_9" part of the channel name shows that it relates to an actor with the name "bone_9", and "bone_9" should be its 'otherActor'. You can always tell what other actor is implicated in a JP by looking at its 'otherActor' line.
In my view it is best to delete all the JPs from the eyes, and all the JPs from the head that have an eye as the 'otherActor'. Not everyone would agree with me on that though.