MidnightCarnival opened this issue on Jun 04, 2010 ยท 26 posts
EnglishBob posted Tue, 15 June 2010 at 4:48 AM
Talking of triangles, now I've used it a bit more that's one of the niggles I have with PoseRay - it triangulates everything. I believe that POV-Ray requires mesh data with triangular facets, so that's understandable to some degree, and it makes it useful for other apps which require tris such as the Ivy Generator, and Sculptris. (The clue was right there in the name, wasn't it? :) )
Bevelling or subdivision on a triangular mesh is a pain, and it makes the files bigger too. I can work around it in a lot of cases, but it doesn't look as if I can ditch Compose just yet.
Anyway, I added PoseRay to my OBJ Fidelity Tests page.