Photopium opened this issue on Jun 05, 2010 · 106 posts
Blackhearted posted Tue, 15 June 2010 at 9:59 AM
proper clothing is tailored/fitted to the specific character you make it for, not simply floating 3" away from the skin with basic morphs that were added with a 3rd party utility.
Daz has weaned their buyers to expect every single V4 morph in every single item of clothing. why? would you rather have one 'universal' item of clothing that fits everything equally poorly, or have something with a limited amount of morphs that looks/fits a character like real clothing should? why do people need 'obese' and 'emaciated' morphs for a string bikini or a suit of armor? for the 1% of people who want to do an anorexic or morbidly obese beach or gladiator render?
buyers have conditioned the marketplace into what it is right now: a merchant releases the exact same leotard mesh over and over again - just with slightly different cutouts each time - with 100 different 'textures' that are actually all just minor hue adjustments in photoshop - and customers eat it up like candy because its $5. they gush about how great the merchant is for selling items for so little.
those same customers will gleefully buy 5 of these crappy items for $5, but if another merchant were to put one single high quality outfit that took 10x as long to make up for $25, those same customers would balk and say 'its too expensive'. so what does that second merchant do? he lowers his quality so he can compete at the lower prices.
the entire marketplace attitude for the last 6-7 years has been wanting more and more for less and less money - despite exponentially increasing poser/D|S product complexity and a plummeting US dollar. well, somethings got to give - and that something is quality.