TrekkieGrrrl opened this issue on Jun 14, 2010 · 35 posts
pjz99 posted Tue, 15 June 2010 at 8:10 PM
Much of the trouble is you will never simulate this surface with a grayscale height map, whether with bump or with displacement. The best you can hope for is a cratered surface, and on close inspection it will fail. The cavities in the surface of a real sponge are very frequently going to be the same X/Y coordinates but have overlapping and different Z surfaces (relative to a given polygon). Not a math wiz but I don't see any possible way to represent this with a grayscale map of any kind. I think the Cellular node can probably represent this kind of surface mathematically, but the problem then is how do you shade that onto a 2d surface of polygons?