Thelby opened this issue on Jun 14, 2010 ยท 38 posts
pauljs75 posted Tue, 15 June 2010 at 8:54 PM
You're not using reference shaders somewhere in the list are you? I've found on occasion some peculiarities with how alpha or transparancy handles things in those instances. (Seems to be a bug in versions 5 & 6.) Instead of using the references, you actually have to copy and paste settings over from the other shader. In my case I discovered it since it was a pain in the butt trying to figure out why a shader based decal wouldn't apply properly.
It could also be one of the texture map settings, I'd play with the premultiplied or color/alpha toggles. Sometimes alpha or transparency seems to work better with .tga or .png images that have actual alpha to it.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.