Sat, Nov 30, 3:02 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: help


ArchAngelofHell ( ) posted Thu, 02 August 2001 at 11:45 PM · edited Tue, 26 November 2024 at 8:39 PM

how do i make something poseable????????? I cann't figure it out


Jazzmin ( ) posted Fri, 03 August 2001 at 1:35 AM

You need to make yourself clear. Are you working with a modeling program or are you asking how to pose a character in Poser?

Vive Bene.  Spesso L'Amore.  Di Risata Molto.
Live Well.  Love Often.  Laugh Much.


ArchAngelofHell ( ) posted Fri, 03 August 2001 at 1:44 AM

I'm working with a modeling program


Cybermonk ( ) posted Fri, 03 August 2001 at 9:22 AM

What are you trying to make? A human figure or something simpler like a posable door? It'll work the same for both but one will be much more complicated than the other. Mini Tutorial: 1)Modeling make sure you don't weld or join any parts you want posable. Be sure that this doesn't occur exporting and importing either. Example: Say your making a treasure chest. Make sure the lid and base are separate objects. 2)You could make the objects seperately and import them into poser but it is usually easier to bring them all in together. Saves you from positioning and scaleing all the parts. This is usually easier to do in a modelling program. 3) Once you get the obj into poser, select it and open up the grouping tool. You mite want to assign material groups here.Export and bring into UVmapper and set up your texture template. In UVmapper save the obj and the template. Now import the obj you saved in UVmapper back ito Poser. 4)Ok, if you exported every thing together from your modeler as one group(but not joined or welded) you must do this next step. If you imported the parts seperately then you can move on to the next step. select the object and open up the grouping tool again and hit spawn props. This will break the object into all it's sub objects. There will also be a copy of the original object still joined together. Delete the original as it will just be in the way. 5)Now for making it posable. Open up the heirarchy editor and drag the objects that you want to be parented on to the the objects you want them to be parented to. Once you get it set up like you want hit create new figure. This will add your creation to the figure library. Delete the one you've got right now and load the one from the library. 6)Now ,if your making something you want to NOT bend ,as it moves in relation to its parent, (like a door in its frame) then select the part and go to "Object menu" > "Properties" and unselect bend. 7)Now is the tricky part open up the joint editor and adjust until the rotation of the object is like you want. Also mite want to set up rotation and XYZ movement limits. Sorry I can't be more specific but each object's joints will require a different approach. That and I suck at the joint editor. lol 8)Now delete the previous entry to the figure library and add the one you just fixed the joints on. Somebody else mite be able to explain it better but this is how I go about it. You mite want to experiment on a simple creation like a figure made out of to boxes from the props in Poser. I hope this helps.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.