TrekkieGrrrl opened this issue on Jun 14, 2010 · 35 posts
crocodilian posted Tue, 15 June 2010 at 11:00 PM
Quote - Much of the trouble is you will never simulate this surface with a grayscale height map, whether with bump or with displacement. The best you can hope for is a cratered surface, and on close inspection it will fail. The cavities in the surface of a real sponge are very frequently going to be the same X/Y coordinates but have overlapping and different Z surfaces (relative to a given polygon). Not a math wiz but I don't see any possible way to represent this with a grayscale map of any kind. I think the Cellular node can probably represent this kind of surface mathematically, but the problem then is how do you shade that onto a 2d surface of polygons?
This is precisely what normal maps are for . . . They can't capture the overlap, but they do produce a much more complex (and realistic) geometry for this kind of situation.
Poser Pro supports normal maps, but I don't think Poser 8 does . . .