TrekkieGrrrl opened this issue on Jun 14, 2010 · 35 posts
pjz99 posted Wed, 16 June 2010 at 4:38 AM
Quote - This is precisely what normal maps are for . . . They can't capture the overlap, but they do produce a much more complex (and realistic) geometry for this kind of situation.
Poser Pro supports normal maps, but I don't think Poser 8 does . . .
Neither can represent a sponge surface - the best you can get is a cratered surface. Bagginsbill has me convinced that normal mapping offers no practical advantage over bump mapping in any case.