Forum: Poser - OFFICIAL


Subject: Glass and Indirect Lighting

ice-boy opened this issue on Jun 15, 2010 · 61 posts


Miss Nancy posted Wed, 16 June 2010 at 6:50 PM

o.k., then all I had was the edge-blend version, as in the one ice-boy posted above. it produces a
mirror ball effect with those settings.
is the bbeye shader the right glass shader to use with panes of glass and crystal balls?
I'm reluctant to turn off shadows for those, altho I can see why we would turn off shadows for
a cornea.  I recall the cornea was done with transparency in poser 4, which meant it had to
be deleted or modified somehow when doing toons with poser 4.
anyway, I'd like to see an optically correct render of the crystal ball and glass sheet in poser.
the question of turning off shadows might only apply to a directional lite and not a diffuse envsphere
with an hdri applied to it.