Urg. Wings3d :( Another thing in the game. Is it a free tool?
To clarify: PoseMorphLoader works on welded geometry.
To explain it a bit more what we tried and failed at:
- PoseMorphLoader requires the group information to find out which vertex in the .OBJ belongs to which body part.
- Hexagon cannot deal with the group information, at least in the default import settings.
- So we exported a second file from Poser without group information, that can be edited in Hexa.
- The idea was to use the vertex information from the deformed .OBJ, and the group information from the first exported file including the groups.
- When you export something welded from Poser, then you have the same number of vertices in the .OBJ then if you would export unwelded. And I think, in consequence some of the verts of a welded export are unused. When we saved in Hexagon, these unused vertices were not saved in the .OBJ
- This means the vertex count changed, and the "cross-transplant" of the group information did not work any more.
I really search for hexagon import/export options that change nothing but the vertex positions.