Dann-O opened this issue on Oct 10, 2006 · 823 posts
MidnightCarnival posted Thu, 17 June 2010 at 4:03 PM
I think I'm getting the hang of creating torsos.
The basic shape was formed in Mod Tools, exported to fbx, then exported to obj, cleaned up in Meshlab, mapped in UV Mapper and finally imported in to Sculptris for the finer details.