xantor opened this issue on Jun 14, 2010 · 26 posts
pjz99 posted Fri, 18 June 2010 at 4:47 PM
Looking at how eyes are done for most other figures (everything but the G2 figures, it seems) the trick seems to be to just delete those entire blocks that define falloff zones. jointX, jointY and twistZ entries. I hadn't actually looked at how this was done before, there may be more to it than this.