TrekkieGrrrl opened this issue on Jun 18, 2010 · 46 posts
kobaltkween posted Sat, 19 June 2010 at 2:53 PM
personally, i think unless the merchant has a team of developers (not just testers) to work with or makes really expensive sets that still sell at volume, it's completely unreasonable to expect cross application production and even in those cases, i'd say it was a really, really nice feature rather than a necessity. going the extra mile. rigging seems easier, but i'd bet it soon won't be.
i don't expect merchants to cater to my own choices. i don't expect the merchants who specialize in DS content to make decent Poser presets. i don't think people who know the Poser material room and lights inside and out should have to know DS materials. DS ShaderMixer has some serious functional limitations and no Matmatic, VSS, Parmatic, or even bagginsbill. when we choose an application, especially when we claim it's easier to use, i think it makes no sense to balk at making our own presets.
what i do expect is that all versions of the product should be complete. for instance, several items i purchased from DAZ only had displacement maps in the DS installer. not presets, maps. i had to download and install the DS version just to get at the maps. that's just rude. i don't care if the merchant hasn't figured out the single node solution to the difference between 0 for Poser and 0 for DS. i have. and if i hadn't, i'd work at figuring it out. if they had just installed with the rest of the textures, it wouldn't have effected people who don't like to tinker, while making it easier for those who do.